Design development of a large-scale installation composed of technological and interactive devices
This exhibition seeks to reframe the question of a post-labour society in historical terms. It prefigures a future (or maybe remembers a past) society that establishes itself on the island of Abraxa, the future site of Utopia, a landscape as collage built on millennia of mythologies, technological breakthroughs, social conflict and class struggle.
The exhibition is composed by an artificial island and an archipelago of video-installation showing a set of 35 crucial spots around the world about history of labour. At the center of the island, a rotating lamp light up a new horizon, again from the centre of this new land, the observer can see through an oculus rift into a futuristic augmented virtual realities, showing inhabitant of Abraxa.
The project is composed of several elements, arranged on a radial structure, at the center of the installation there is a functioning oculus rift in stainless steel with an augmented reality device inside. Above this central element there is a rotating lighting system which with its movement activates an artificial landscape composed of a changing horizon. Outside this central island there are a series of screens displaying a series of works and a player piano.
10° Biennale Internationale Design Saint-Étienne, 2017