Studio GISTO, founded in 2010, develops design and research projects, with attention to the context, resources, sustainability of materials and circular development processes. The working method involves a collaborative approach in all phases, from design to implementation, and a close relationship with institutions, companies, realities active in the territories. The professionalism and skills of the team guarantee attention to the quality of the projects and the well-being of all the people involved.
Design, development and production of a system of display "plinths" in dialogue with artist Rossella Biscotti, for a series of blown glass works, cable conductors and a new sound installation
We designed a new interior design for Magnete, a new community centre in Quartiere Adriano in Milan. Our project is new system of mobile furniture and aerial structures with the aim of configuring multiple scenarios, depending on the needs and desires of the different realities that will animate the space.
The project's aim is to reveal and promote alternative practices of transformation and re-circulation of materials through workshops, events and dialogues.
Part of the 23a Triennale di Milano Unknown Unknowns we designed a site specific installation for the exhibition “Have we met? humans and non-humans on common ground” contribution by the Het Nieuwe Instituut curated by Klaas Kuitenbrouwer and Ellen Zoete. We designed an instrument of dialogue between the Triennale's garden and the exhibition inside, the installation extends from one of the columns of the building, on the side facing the garden.
Lightning and hanging system implementation, a new technological and funcional infrastructure for the gallery. The installation is positioned as the central axis of Ar/Ge Kunst and runs the length of the space, just as the lighting system has done since the 1990s. A straight line that not only illuminates, but also supports, carries, mirrors, projects, amplifies, and helps in the actualisation of the individual projects.
We have been invited by Triennale di Milano to design eight trophies for the 2021 edition of the "Premio Impresa 4.0" award organized by the Milan Chamber of Commerce for the most sustainable companies.
The project is the result of a research that started in 2017 on behalf of BASIS Vinschgau Venosta, a new social activation hub set up in Silandro within a former military base. The project develops before and during the demolition phase and focuses on what is considered the end of a cycle, trying to find opportunities, directions or resources in this area before everything is turned into waste matter, thus transforming the linear system into a circular one, a construction site into a mine.
Design and manufacturing of an interactive-robotic installation part of a contemporary dance show by Ariella Vidach. We collaborated on the project working on robot design, a robotic set design that interacts with the dancers and thanks to the technology placed in the upper end, gives the possibilities to expand the scenography. Our intervention was to rethink the presence of the robot on stage. The intervention focused on its lower end, the base, and its upper end, containing a projector and a kinect for 3D scanning.
A system of analogue devices that are both a means of production and a set-up, consisting of a self-produced slide projector, an automated slide system and a lightbox, made For Paolo Patelli and Paoletta Holst, the workshop, the production phase took place in Jakarta while the exhibition with the results of the workshop took place in Rotterdam at the Het Nieuwe Instituut